Adding support for glTF meshes without indices
I have pushed an update to my Vulkan glTF PBR 2.0 application that adds support for rendering primitives without indices. Up until now, all primitives of a glTFs scene had to come with indices to be rendered by the application, which is usually the case for more complex scenes.
After getting a request for this, and checking with the glTF 2.0 spec, primitives without indices are actually a valid glTF 2.
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