About


About this site

This is my personal space where I showcase my self-developed projects and blog about my private coding adventures. It’s updated when I feel like posting bigger news to the world, for more frequent and smaller updates.

If you wanna follow my projects, all of my open source code is available over at github.

About the author

Programming has played (and still does) an important part in my life. My journey started back at the age of eight when I got a Commodore C64 as a present and discovered that you couldn’t just play games on it, but also write your own games.

Since then I’ve been constantly writing code in different programming languages and on many platforms for more than 30 years now. Roughly 20 years ago I found my niche in real time graphics programming (back then with OpenGL) and that’s where I’ve been spending most of my time.

In 2016 I joined the Khronos Group when Vulkan launched, and have since then contributed to their open standards, most importantly to the Vulkan graphics API. For my contributions I even got a Khronie award. While I’m still doing all of this in my spare time, my work for Khronos became semi-professional when I joined the Vulkan Working Group