Updated Vulkan deferred shading example video
Over the past few weeks and months I’ve been constantly working on my Vulkan examples, enhancing existing demos, adding new ones, fixing bugs reported and merging pull requests (thx to anyone that has contributed!). I even found some time to work on a Vulkn deferred shading playground using Crytek’s famous Sponza model. You can find the repository for it here.
This Sunday I decided to visually upgrade the deferred shading example included in my samples repository.
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