How-to video: Debugging a non-visible model in Vulkan using RenderDoc
One of the most common Vulkan related that I’m seeing a lot is about rendering stuff that somehow ends up being not visible on the screen, even though technically everything looks okay (no validation layer errors, correct buffer uploads, etc.).
Luckily there are debugging tools tools like RenderDoc that can help locating and fixing such problems. But not everyone knows about such tools or how to use them for debugging these kind of problems.
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