Vulkan examples for ray traced shadows and reflections using VK_NV_ray_tracing
After adding a basic Nvidia RTX ray tracing example last week, I spent some more time with Vulkan and the VK_NV_ray_tracing extension. The result are two new, more advanced examples that I just uploaded to my Vulkan C++ example repository. As with the basic example I tried to keep them as straight forward as possible with all the relevant code parts put into one source file, so that following and building upon is as easy as possible.
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