In “Phase 1” all nations shared the same theme for the user interface, something I initially didn’t want to do but I postponed that features to “Phase 2” and just started working on this. So in the next version of Projekt “W” every nation will have it’s own distinctive theme for the user-interface, an additional way to distinguish between the different nations. So with “Phase 2” you’ll have a different 3d-background, a different sky and a different user-interface for the nation you choose, and in addition to that I also plan on having different skins for military units depending on their owning nation.
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Projekt "W" battles and some newton tidbits
Recently I’ve started working on the new turn-based battles that’ll come with “Phase 2” of Projekt “W”. If you have played the game, you already saw the automatic battles with no possibility for the player to intervene. This will be changed, and you’ll have full control over attacking and defending regions. If a battle starts, the game will switch into the turn-based battle-mode where you firt place your units and then move them turn-by-turn (player after player) until one of the parties has been terminated.
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Aftermath
As Projekt “W” (Phase 1) has been out for some weeks now, it’s time for a small recap. With the latest version (1.2) most of the bugs and problems of the first versions have gone, and after watching the feedback (mostly on forums) it seems that people like it. Some even compared it to commercial games and prefer Projekt “W”, and that’s great to know. There also has been plenty of useful feedback, mostly on balancing, that I’ll try to incorporate into Phase 2.
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Projekt "W" - Patch 1.2
Although it took much more time than I expected, Patch 1.2 is done and released! After implementing the tutorial I already wanted to release it (last weekend) but I noticed that there wer a lot of bugs and problems buried within the AI and the army management. Some of them were serious and did hurt the whole gameplay experience, so I decided to push back the patch and fix all those issues.
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Patch 1.2 coming soon, including tutorial
Right now I’m working on the next patch, version 1.2 for Projekt “W”. This patch will mostly contain changes, especially to the user interface that make the game “faster” too navigate. A lot of actions will also be triggered by double-clicking items or by pressing keys, instead of having to select stuff and to click on a different button. That should make the gameplay experience more smooth. The patch will also add some more information, for example a new window will now pop up if you have finished research, instead of just adding an easy-to-overlook newsitem.
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Projekt "W" - Patch 1.1 (UPDATE 1.11)
Important note : There has been one bug left in 1.1 that would throw an exception when you tried to attack a region that has an empty divison assigned. This is an important issue but only needs an updated exe, so I quickly uploaded a zip that includes the game’s .exe that you just need to replace. Note that I also updated the full installer to 1.11!
Win32 Installer for Projekt “W” - Phase 1 - Version 1.
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Projekt "W" - Phase 1 - Hotfix 1.01
As usual I screwed up the release atleast partially. Besides crashing with resolutions of aspect ratio 5:4 (e.g. 1280x1024) I also forgot to include the music files for winning and loosing the game, so if you did and had music enabled it would crash. So I reuploaded the game with these fixes. I would have provided a patch but that would take it’s time so if you encounter any of the above problems please redownload it (direct download link).
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Projekt "W" - Phase 1 - Release!
![](/images/projectw/phase1_final/logo_small.jpg) After a year of work it's time to celebrate the release of the most complex and ambitious of my programming career! **Project "W" - Phase 1 is finally here and free for you to download and play!** Head over to the game’s new page and grab a copy of the game (Windows 32, Installer, ~30 MBytes, includes german and english). The page also includes a lot of information on the game itself as well as a bunch of new screenshots, so while downloading it you can read through the page and browse the shots.
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Working towards release and littel name-change
The closer you get towards releasing your game the more small things surface that have to be taken care off before going public, and so over the last days/weeks I have been busy mostly taking care of small bugs and annoyances that needed fixing. Actually I already could have released it but everyone of you working on a game/application knows the feeling when you’re close to release. On the one hand you want to release it (in order to take the weight off your shoulders) but on the other hand you want to release something that’s as smooth and polished as possible.
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Artificial intelligence
Some postings ago I already told you that the AI for Project “W” is the first more complex AI that I did (and still do) so I’m gonna post a bit about it this time. My initial goal was to create an artificial intelligence that’s giving the player a challenge without cheating but that’s also behaving different from game-to-game. The first point is pretty clear, if an AI is cheating the player will start to notice it after some matches and it makes the player feel betrayed, which is a real no-go.
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