Don’t worry, I’ve been doing some gameplay related stuff too (including a revamp of global project functionality, coastal building spots for regions), but somehow I had the urge to spice up the game’s main view a bit and decided to implement a nice atmosphere for the globe. Something I wanted to do for a long time but somehow never got around. Another thing you can see in the video below is the new water shaders.
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2010 - Final posting
Welcome to my last posting of 2010! I haven’t been doing regular yearly recaps on my blog since launching it like 5 years ago (time flies by, eh?), but I think it’s a good idea to do a little recap on what happened in 2010 and on what I plan to get done in 2011. Please note that this posting may contain some personal notes and/or ramblings of mine!
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Projekt "W" on current c't magazine issue
Upon opening my letterbox (yes, the real one) this morning I found a free copy of the current issue of the german c’t computer magazine. Why I got this one for free? Because it features the last release of Projekt “W” (Phase 1, v1.2). Back in september I got a mail from the editorial staff of the c’t magazine telling me that Projekt “W” (which is listed on their online download portal) made it into the preselection for the next c’t’ software collection to be featured in one of their future issues.
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"Phase 2" status update
As promised some (long) time ago (but better late than never) here is a new status update on the progress for “Phase 2” of Projekt “W”. Although my spare time is getting more and more limited due to some real important real life things that I have to take care of I still somehow manage to make progress on what now seems like my personal swansong, and actually a lot of things happened since my last status update, so this one is getting a bit longer this time.
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New user interface in motion
As promised some weeks ago I finally got around capturing a video of the totally new user interface that I decided to put into “Phase 2”. As mentioned earlier it’s not only a visual “upgrade”, making the UI more sleek and futuristic but also adds a lot of information to the default view and also brings in lot more usability. As you can see in the video most parts are already done, though there is still some work to be done before I can call it finished.
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"Phase 2" running on Linux (using WINE)
After releasing “Phase 1” (which was actually quite some long time ago) several people were asking for Linux support, but actually I wasn’t keen of having to port the game over to Linux (and I haven’t changed on that since then), so there never was (and never will be) a port for Linux. And as it seems it was also not possible to get the game running using WINE due to the fact that it used GDI+ for doing several imaging related things.
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Quick interception
Time flies by, and so the last posting is already collecting dust. As usual I’m not getting much time to work on “Phase 2”, but I’m making steady (though little) progress on an (almost daily) base. So the new user interface I’ve been talking about in my last posting is in (with a few minor things to be done and sorted) and it looks stunning, adding a lot to the game, both in terms of visual style and usability.
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The old GUI is history
Yes, you read that right. In a “shocking” turn of events I decided to scrap almost the whole old GUI for “Phase 2” in favour of a new and better one. Most of you might now ask if I went insane or so, but to counter this I’ll elaborate on why I scrapped the old GUI and decided to put a new one in : When I’m not in front of my PC and working on “Phase 2” (that’s actually the only thing I’m doing in front of the PC nowadays, no more gaming or such, spare time is rare for me) I always have pen and paper in close range so I can put down and work on new ideas anytime they hit me.
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Some words about "Phase 2"
My first posting on “Phase 2” for Projekt “W” in three months does not mean that I haven’t been working on it. Actually although my spare time is very limited (it gets worse and worse almost every month) I still try to squeeze out some spare time each day to do at least minor things related to “Phase 2”. And since event small steps sum up I got several things done towards a first release of “Phase 2” and so I decided to upload some screenshots and talk about what I’ve been doing.
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New staff / transfer market window and more on staff experience
After a long time without updates on “Phase 2” of Projekt “W” (due to the fact that I just haven’t had time to work on it), I got around doing some work on it in the recent days and** finished the overhaul of the staff / transfer market window**. As mentioned in my recent postings on “Phase 2”, all the windows will be revamped to make them look more like they’re in a game rather than in some kind of office application for windows.
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