OpenGL ES CapsViewer updated to 0.3
High on the heels of the last release (0.2), I just updated the OpenGL ES CapsViewer to version 0.3.
Changelog :
Changed way of setting up the OpenGL ES render context Certain devices (mostly those with PowerVR GPUs) were reporting wrong OpenGL ES versions (e.g. 1.1 instead of 2.0). I’ve changed the way of setting up the highest possible OpenGL ES version, so those devices should now display their real supported OpenGL ES version.
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