New Vulkan glTF examples
Moving to glTF When I started writing my first Vulkan samples glTF was still in it’s infancy, esp. in terms of tooling. So I went with more common formats and went with the Open Asset importer library (Assimp) for loading these.
But things rapidly changed with glTF 2.0, which is now pretty much and industry standard and supported by many DCC tools. And since both Vulkan and glTF are both Khronos standards this is a perfect match.
[Read More]