What I'm currently working on

I had some hours to spare recently, so I decided to put in some new features into my NewtonPlayGround. Some of you know that tool, it’s an app for showing off what the Newton Game Dynamics engine is capable off. It allows the user to create it’s own scene (even very complex ones) and play around with them, save them and even pass them around. The version currently in the makings will be released shortly after NGD 1. [Read More]
newton 

Growing up with and shaping up an API

This is something I wanted to get out for some time now : When I first found out about the Newton Game Dynamics SDK it was a fresh physics SDK around the block and much stuff was lacking (although it already was very impressive in terms of how it calculated physics). So I saw an opportunity to not only create demos and stuff for a very new API, but also to help shaping up and evolving with that API. [Read More]
newton 

Ageia putting an end to realistic in-game physics

Well it seems that Ageia is planning to get a monopoly on real-time physics in the gaming sector. After announcing their PPU some months ago they recently just purchased Meqon, who provided another real-time physics SDK aimed at game developers. This somehow reminds me of what Creative Labs did some years ago when they realized that Aureal 3D had some good sound hardware : They just bought them, took all usefull stuff for their own and abandoned everything Aureal 3D related. [Read More]

First Entry

Welcome to my blog, this is my first entry to it and I intend to update it at least 2 or 3 times a week. Most of the visitors here may know me from my primary homepage www.delphigl.de and the various forums (NGD, PGD, DGL) I am (or better said “was”) active. I will mainly use it for news and talks about my programming stuff (Newton, OpenGL, Delphi), and maybe some technical stuff that caters to those topics (hardware and so on). [Read More]