Terrain Texture Generator
About As the ZornGL-Engine had it’s own terrainrenderer, I decided to write this tool that can automatically generate a single huge texture map for a terrain. Based on the height-values in a greyscale image (the heightmap) it generates a single texture with a given set of texture distrbuted depending on the height of the map at a certain point. Over time the tool evolved and a lot of functionality was added, even upon user request as this tool seems to be widely used (even in some known projects).
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