Took a bit longer than expected, but I finally got around releasing updated binaries for my open source C++ Vulkan examples. Compared to the last updated (in 2016) there are numerous changes and lots of new examples added. One major addition is touch support on Android.
So if you just want to run Vulkan examples (to e.g. test your device) you can grab these pre-built binaries instead of compiling from vulkan.gpuinfo.org :
Windows
Note : The Windows binaries require the media pack (see below) to be present for loading shaders, meshes and textures.
64-Bit Binaries ~5.0 MBytes
Linux
Note : The Linux binaries require the media pack (see below) to be present for loading shaders, meshes and textures.
64-Bit Binaries~13.5 MBytes
Android
**Note :**Requires a ARM device with Vulkan support. Gamepads and touch are supported. Assets required (shaders, textures, models) are part of each apk, the media pack is not requried. The archive contains two batch files for easy installation and removal of all examples at once.
ARM Binaries~90 MBytes
Media Pack
Note : This archive contains all shaders, models and textures requried to run the windows and linux examples. Put the data folder to where the bin folder for windows or linux has been extracted so the examples can find the required assets.
Media pack ~46 MBytes