I’ve just uploaded updated header versions for the latest beta of the Newton Game Dynamics Engine, namely 2.26. This new versions adds severel new functions and procedures, but no changes within the joint library. You can grab the updated headers over here. As usual they should work with Free Pascal and Delphi (tested both under windows) and should also work under linux, though I don’t test them there.
Note : A user over at the newton forums pointed me to some small errors in the current header. I’ve fixed these (nothing major, some spelling errors, some fixed declarations). So if you encounter problems just redownload the headers. Also note that the version number within the header (see the const-section) says 2.25, that’s correct, cause SDK 2.26 of NGD hasn’t had any header changes.