This is my personal space where I showcase my self-developed projects and blog about my private coding adventures.
It’s updated when I feel like posting bigger news to the world, for more frequent and smaller updates, follow me on twitter.
All of my public source are available over at my github repository.
About the author
I’m an avid coder, not only during my daytime job, but also (even more so) during my spare time.
My coding adventures started back at the age of eight when I got a C64 as a present and discovered that you couldn’t just play games on it, but also write your own games.
So I’ve been writing code for over 30 years now, moving from one programming language to the other, working with dozens of different APIs on different platforms, thus making coding a huge and important part of my life, with millions of lines of code written and thousands of hours spent in front of development environments and debuggers.
As for my private coding, I mostly write games and 3D related stuff, but also do some database stuff from time to time, while at work I’m usually developing (and maintaining) applications for law regulated periodical technical vehicle inspections.
Currently I’m employed as a software developer in the automotive area, with a wide range of responsibilites.
Recently I’ve become involved with the Khronos group and as part of my involvement I’m currently working on stuff related to Vulkan, the new explicit graphics and compute API.
Programming languages I actively use :
- SQL (Multiple dialects)
- Free Pascal
Most of my demos, tutorials and games use the open APIs from Khronos :
- Vulkan (Cross platform)
- OpenGL (Cross platform desktop)
- OpenGL ES (Mobile)
- WebGL (Browser)
Platforms I develop for (or have developed for) :
- Mac OSX
Some of the IDEs I use regular :
- Visual Studio (Code)
- Android Developer Studio (IntelliJ)
List of some of the web frameworks I’ve used :
- Twitter Bootstrap
- jQuery and jQuery UI
Some additional developer related things I often use:
- Source control tools (git, SVN)
- CI/CD (Jenkins, git)
Other than that I also do my own art for my games and demos, using applications like Photoshop, 3d Studio, Blender, etc.
And as you might guess, I also like playing games, but I’d say that should be the case for anyone creating games.
If you find my work of any use and want to donate, you can use this PayPal link :